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ABOUT ME

I’m an industrial designer in Cleveland Ohio with 15 years experience in prototyping and product development.

As a board game designer I always target 3 key details:

Low learning curve – First-time players should be able to read and understand the game within 10 minutes so they can start having fun as soon as possible.

Table presence – I want my games to be noticeably different from across the room, as well as curiously intriguing up close.

Unique mechanicsThe goal is unconventional originality; if other board games are all bicycles, I want to try and be a pogo-stick.

Mat Hanson